# Five Levels of Building Hardware
Turning a design into a working object takes five separate skills. Each level is solvable, but each must be solved on its own. — Christian Keil's "write access" framework
| Level | Name | What gets hard |
|---|---|---|
| 101 | COTS parts | Find compatible off-the-shelf parts. Design the connections. Buy them. |
| 201 | Custom parts | Translate CAD into machine instructions (CAM). |
| 301 | Electromechanical assembly | Tolerances stack. Teams and schedules must sync. |
| 401 | External vendors | Custom parts from suppliers you do not control |
| 501 | Massive scale | 1 unit and 1,000,000 units are different problems. |
## 101 · COTS parts
- Availability is a design constraint.
- Falcon 1, 2006: a hot fire waited on one capacitor. The only stock sat ~6,000 miles from the Pacific launch site.
## 201 · Custom parts
- A machinist turns the engineer's CAD into CAM: stock, workholding, tools, cutting strategy.
- This is artisanal. Variability here causes translation errors.
## 301 · Electromechanical assembly
- Every part can meet its drawing and the assembly can still fail. Errors compound and correlate.
- Parts must arrive "not before and not after" they are needed.
## 401 · External vendors
- Almost no one should build their own fab or copper mine.
- SpaceX, the vertical-integration champion, has 591 supply-chain staff and is hiring 128 more (LinkedIn, Sep 2026).
## 501 · Massive scale
- Part and process variability matter more.
- Financing for machines and inventory comes far in advance.
- Assembly, integration and test need trained people or programmed machines.
- Vendors hit capacity limits.
> [!note] Why it matters
> A model can master pure design inside a computer. DFM and levels 201–501 need contact with the real world, so models master them later.
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tags: #boat #deeptech
links: [[Superhuman Hardware Design Is the Easy Part]] [[Industrial AI MOC]] [[Precision Manufacturing]] [[Defense Supply Chain Fragmentation]]